UX DESIGN INSTITUTE — PROFESSIONAL DIPLOMA IN UX DESIGN

Curriculum: qualitative and quantitative research methodologies, competitive analysis, conducting usability tests, collaborative affinity diagramming, journey mapping, flow diagramming, interaction design, prototyping, functional annotations

Note: Design files for each project and design phase mentioned below will be added upon successfully completing the program (April ‘24).

Why study UX design?

While I’ve been doing UX strategy, wireframes, functional annotations, information architecture, and UX writing for years — long before “content design” was a defined discipline — it didn’t occur to me that content design is product design until I was fully embedded in cross-functional product teams at Instagram. The greatest features and products we shipped included all disciplinary perspectives from concept to launch — because holistic, quality design includes information architecture and words just as much as it includes design components and seamless functionality.

Supporting several product teams at Instagram, I was often recognized by product designers, engineers, and product managers for bringing new product ideas to vision sprints and ideation sessions, many of which landed on our roadmaps. I regularly made UX recommendations rooted in visual and functional design, extending far beyond words and strings. And many times, because of a clear vision and desire to share that vision with stakeholders, I created Figma mockups of these ideas using Instagram’s component and asset libraries.

Because of this holistic design perspective, I imagine all facets of design when considering user perspectives and advocating for human UX. This is what led me to seek a formal education in UX design, which has included a curriculum in conducting user research, synthesizing research insights, interaction design, and prototyping. I wanted to expand on what I was already doing every day by learning about research methodologies and how to create medium- and high-fidelity wireframes and prototypes from scratch.

  • Once I chose a project path — an accommodation-booking UX for web — I began with a 17-question survey that included both qualitative and quantitative questions about hotel- and stay-booking experiences and behaviors.

    In addition to the survey, I completed a competitive analysis comparing app and web experiences like Sonder, Plum Guide, Airbnb, and Booking.com.

    I also observed several usability tests, during which I took long-form notes that outlined user frustrations, positive user experiences, and helped identify themes for both. Lastly, I conducted two usability tests across both Sonder and Plum Guide.

  • After synthesizing data from each of my research methods, I used insights from the 38 survey respondents, competitive analysis, and the observed and conducted usability tests to contribute to the first project: an affinity diagram.

    Once I aggregated the insights into a single Figma file, I led a group sorting exercise to find common themes among the insights, then did a secondary sorting exercise to identify even more granular subcategories. From there, I added icons to emphasize user pain points, positive interactions, and design opportunities to address both in a new product experience.

  • Once the affinity diagram was complete, I used the refined insights to further define user goals, mental models, behaviors, positive interactions, and points of frustration. These refined insights became a journey map, ultimately leading to what became the “happy path” for the flow diagram.

  • With rich insight from multiple research methods, I created a flow diagram that outlined a happy path for a booking accommodation website. The flow diagram (pictured below) outlined every screen and interaction within the happy path, along with lightweight, preliminary annotations for proposed functionality at each point of interaction. In summary, the below flow diagram includes:

    1. Homepage — scrollable gallery of featured images, destination search, calendar and date selection, and # of guests

    2. Search results — interactive map view, amenities filters, and results list

    3. Individual property pages — full property details and policies, distance to transit and landmarks, calendar with daily pricing, CTAs for booking and messaging host

    4. Booking — sign-in capability (existing users), account creation fields (new users), rate selection (flex, standard), add-on selections, booking summary, payment fields, CTA to confirm booking

    5. Confirmation — booking summary, optional fields to share details with companions or other travelers

  • Using the flow diagram I created, I hand-sketched each screen of the happy path, including sketches for all functional components: the primary date selection calendar, a flexible date modal, the guests modal, an amenity filter modal, and individual property calendars with daily pricing. Along with these detailed sketches, I included detailed annotations that outlined how each component would function.

  • Based on the hand-sketched interaction designs, I’m currently creating digital versions of the designs in Figma, which will include a fully clickable, medium-fidelity prototype. While the Figma prototype is the final project for the program, I plan to create a higher-fidelity, more branded version of the prototype using Proto.io.

    (I’ll add all design files upon completion.)

  • Also a work in progress, the final prototype will include granular functionality annotations that walk developers/engineers through each interaction within the happy path.

    (I’ll also add design files that display annotations upon completion.)

THE ASSIGNMENT

Leverage the entire UX process — research, analysis, concepts, and designs — to create a new online booking experience for a hotel or accommodation brand.

PROCESS PREVIEW: FLOW DIAGRAM FOR THE HAPPY PATH OF THE ACCOMMODATION-BOOKING EXPERIENCE

THE PROCESS: RESEARCH, ANALYSIS, CONCEPT, DESIGN

(Designs for each section are coming soon.)